Back in September I gathered a group of fifth graders to join the Fugleflick Filmmaking club. I challenged them to create a movie about "activating change" in our school community. We looked at our Dryden Dos (to be safe, caring, and responsible) and tried to come up with a strong student-centered video that could educate and encourage the school to do the Dryden Dos while at the same time meeting the qualifications for the Global Student Voice Film Festival (#GSVFF) to be held in Philadelphia at ISTE19.
I was thinking about the school year during my first week of summer and realized we had a very winning year….or I just enter my students into a ton of contests until our odds are really good to win something. I also personally entered a bunch of contests, raffles, and giveaways through out the year to win more resources for my students.
One of the contests I entered was an art contest to design the cover for an education conference hosted by the college I took a professional development class with back in January. They wanted an image that matched the conference theme for the Educational Paradigms Conference: Innovation, Diversity, Engagement, Assessment, Leadership for Student Success.
My art was selected! (Yeah!) I used images from my students actively engaged in different learning settings to communicate the theme. I drew the art on the iPad using an app called Procreate. It is a bizzillion layers and took me many sessions to complete. As I was creating I was reflecting on how perfect an art room can be for giving students a chance to explore 21st century skills. I put this 1-minute video together to show how this image was made and the photos of my students used for inspiration.
"Not everything that matters is measurable"
What have you learned in your time at school that isn't reflected in a test? Did you learn to share your art supplies, take a moment to compliment a classmate, let a friend go first, help a lost kindergartner find their classroom?
What talents do you have that were not tested? Are you a gymnast, a dancer, a basketball player, a swimmer, a musician, a filmmaker, a puzzle worker?
What have you learned about your role in the community? Do you volunteer, do you pick up litter, do you protect animals, do you conserve resources?What about you has grown that a test can't measure? Your artistic abilities, your confidence, your self-esteem, your humor, your courage, your kindness?
All of you matters…and some of the best parts of you are unmeasurable. Here are some examples of wonderful successes that were not measured on a test that I witnessed.
The learning that happens in an art room matters. Look at these spontaneous moments captured through vine video showing creativity, collaboration, and problem-solving all of which are valued in society and the workplace. The art room is a learning lab for life skills yet it should not all be measured with data. It needs to be experienced with joy!
If we can't measure it in school do we still value it? What we prioritize for children communicates value to them. If we take away the unmeasurable things in their education we are depriving them of the beauty, color, richness of life like removing all the illustrations from a book. Speaking of illustrations, view this award-winning video created by my student filmmakers and see why arts education is so vital to children.
Part of being a good art teacher is advocating for Arts Education. I grew up without an elementary art teacher and have always felt that many opportunities for building confidence, self-expression, and understanding the world around me were missed because I didn't have a visual art specialist throughout my education. Keeping our art program strong and helping schools across the state develop stronger programs is at the heart of my advocacy. So, I hopped the bus to Springfield along with dozens of arts teachers from Illinois to participate in the very first Arts Advocacy day to meet face to face with the policymakers. I tried to capture the experience via twitter. Take a look:
This week on the aRTs Roundtable we discuss how to expand your teacher reach outside the classroom. It starts with our students and their work. The sharing and communicating with other educators on a personal level, leads to many more opportunities for you and your students.
Show Host: Carol Broos
Show Contributors: Tricia Fuglestad, Jennifer Kolze and Brenda Muench Leave us some feedback!
Contact us with any questions or comments- email@example.com or leave us a comment here.
I did a presentation about how expanding my teacher reach has impacted my students. This was made for the K12Online conference in 2012. You can view it here:
Update: Thank you so much for your votes of support! The Fugleblog came in 10th place in this national contest (or was it international?) Either way, it's pretty amazing!
View the other winners and finalists on the Art of Education blog here.
This blog (The FUGLEBLOG) was nominated and chosen as a finalist along with 19 other art education blogs for the title "Blog of the Year 2012".
If you are a regular reader, Dryden parent, or an art education supporter, please take a look at the list of finalists and take a second to vote. You can vote for as many as you like (which is good, because there are so many wonderful blogs included). The top ten blogs will receive recognition. Thanks for taking the time to vote and as always, thanks for supporting art education!
I went to a one-day conference in Chicago called Arts Alive sponsored by the Illinois Alliance for Arts Education. This conference was for all arts educators by arts educators. One of the sessions I was most looking forward to was on using theater games in the classroom. The presenter, Aimee-Lynn Newlan, had us actively learning the games for the entire hour. It was so much fun that I (literally) laughed until I cried!
If I'm having this much fun with all my grown up inhibitions, then my fun-loving freely expressive little students will have the time of their life as we learn about art with these games. To make sure I didn't lose my ideas and to better communicate them to my students, I put this little video together with the ideas we developed during the session.
Hey You and You Two
One student takes the lead and points to one person in the circle and calls out an artist composition. That person and the two on either side of him/her have to use their bodies to become this composition.
Symmetrical, Asymmetrical, Landscape, still life, abstract, cityscape, seascape, etc.
Compliments and Complementaries
For this game students are thinking about saying nice words (compliments) and opposite colors (complementaries). This forces all students to listen and be ready with an answer and a kind word.
One student is the "clay" and two students work as "sculptors" to create whatever the leader calls out. You can have students sculpt action poses (run, slouch, ponder), emotions (fear, hurt, sad), or pieces of art (The Thinker, The Scream, The Mona Lisa).
The No Talking What-so-ever Quiet Game
My students have trouble doing anything quietly. So this game is a great way for them to use their bodies to make collaborative art without words. The leader calls out something like "Become a winter scene". Students join in as they catch on to each other's non-verbal cues.
Pass on the Name
This game is derived from "The Name Game". Instead of using our real names we would take on an artist name to begin with and pass it on to each classmate we meet and greet while taking on their name for our own. It requires good memory and concentration.
Sit out if you forget or meet "yourself" again.
Print out these artist greeting cards to start.
This was the game that made me laugh until I cried. A group was formed and told we are one person and must speak as one. Then we were asked a question like "What is your favorite color?" We had to look at each other and start to speak, follow, blend our syllables until we were really saying the same thing.
Students were lined up and told they could only contribute one word when it was their turn to speak. This word was to help make one collaborative statement that answered my question. This game forces you try to adjust to other people's thoughts and contribute a word that fit grammarically.
The more you know what an app can do, the more you see how you can use it with your students. So, I've been playing and exploring on the iPad all summer.
Last night I decided to try to make an image to communicate our new weekly #ArtsEd Chat on Twitter (Join us!). To make this image I used the Brushes App to draw, ArtStudio App to add text, create an overlay effect, and import an image I borrowed from the PlayArt app. I thought it might be helpful to demonstrate how to do all these steps, so I practiced using another app called, Display Recorder (which is not in the Apple store right now for some mysterious reason) to make a screencast on the ipad. I uploaded it to youtube (see below).
I just learned that a former Dryden Student and Fugleflick Filmmaker Abigail (class of 2007) is going to play the lead role in her high school musical production of Sound of Music. Learn more here. This made me want to look back at the days we knew her when and celebrate her theatrical moments with us in the making of Young Sloppy Brush and ART-iculation (both were award winning student videos-see below).
Quote from Abigail's Parents:
"You have played a big role in Abigail's artistic/creative development, imprinting her at an early age with the confidence she needed to let her light shine. Please never underestimate the importance of believing for the best in kids, especially the shy ones!"
UPDATE: Just returned from watching Abby's Performance! Here she is as Governess Maria teaching the children how to sing.
We are the 2nd place winner of the ISTE Technology in Action Video Contest.
See my post for more info.
View our Entry for the What's Your Story
Internet Safety Contest
(Won the 2nd Place Prize)
View this musical tribute to the hard working teachers at Dryden and the students they love to teach.
Tricia Fuglestad, NBCT,
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.