Visual literacy requires clear communication through images; both creating and interpreting
Set up your game: Boxes, Pockets, Words
This active learning drawing game combines literacy and creativity. First groups of students would be given a set of 3 boxes labeled Adjective, Noun, and Verb (like these I found on amazon) that have book pockets on each of their six sides. (You can make these w/ paper.)
Students are given 18 slips of paper and asked to brainstorm collaboratively or collectively words that belong to three parts of speech:
6 different ADJECTIVES
(describes a noun) Pick adjectives that can be drawn easily
DO: furry, happy, striped, tall, spotted
DON'T: thoughtful, still, open-minded
6 different NOUNS
(person or thing) Pick nouns that can be drawn easily
DO: robot, dog, monster, alien
DON'T: Pick places like room, store, yard
6 different VERBS
(action or state) Pick verbs that can be draw easily.
DO: running, flying, crying, typing
DON'T: thinking, wondering, waiting
GOLDEN RULE: Don't use insulting or mean words. Be creative and keep it fun.
Set up three cubes for each group. Label them: Adjective, Noun, Verb
Make pockets on each of the six sides to hold the words so the game can be reused by future classes
You can download my AVERY labels 5160 (sheet of 30) with 10 of each parts of speech with short definition. I used this to label each pouch (six per box).
Play: Visual Literacy Creativity Game
1. Roll the dice and jot down on the back of your paper (secretly) what you rolled. For example: Adjective=Furry Noun=Tomato Verb= Crying
2. Draw a crying furry tomato as clearly as possible on the front of your paper
3. Guess each other's drawings. There are lots of ways to organize this step
You can award up to 3 points for someone correctly guessing the verb (1 point), adjective (1 point), and noun (1 point) = 3pts. Each table (or team) of artists can add up their total points to see who has the highest Visual Literacy Score.